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PostEffects

These are the Super Secret Settings screen effects. They can be applied to the avatar user's POV via renderer:setPostEffect(string). For more information, consult the wiki.

Example:

renderer:setPostEffect("creeper")

All Post Effects

effectdescription
creeperEffect from spectating a creeper
spiderEffect from spectating a spider
notchUses 8-bit color with half the resolution, with a dithering effect. This is a reference to how many of Notch's other games use a similar overlay.
fxaaThis shader adds a small amount of anti-aliasing (smoothing jagged edges), most visible in trees along the horizon.
artPixels are blurred outward, causing moving objects to twinkle.
bumpyOutlines color differences, and gives textures a 3D look. (More visible when viewing screenshot at full resolution.)
blobs2Similar to Art, but less graphically intensive.
pencilMeant to give the world a pencil-sketch appearance.
color_convolveIntensifies/adds more colors, adding vibrancy.
deconvergeOffsets the red, green, and blue color channels.
flipFlips the player's view vertically.
invertEffect from spectaing an enderman
ntscGives the player's view the impression of a CRT Monitor/Television Screen.
outlineOutlines color differences similarly to Bumpy, but less complex. Has no effect on some computers.
phosphorPixels on screen linger, being "dragged out" when in motion before fading away.
scan_pincushionSimilar to NTSC, but without the blurring and much less graphically intensive.
sobelTurns the view black except for the edges of textures.
bitsLowers the resolution and uses an 8-bit color scheme.
desaturateReduces intensity of colors drastically, causing, as the name suggests, a desaturated effect.
greenScan Pincushion and Bits, but with a green overlay.
blurBlurs the screen overall, independent of what is being displayed.
wobbleColors cycle through the hue range constantly. All displayed pixels move up and down via a sine calculation. It should be noted that this affects only the screen plane and not the vertices being displayed by it, as observing the edge of the screen reveals the pixels being moved.
blobsSimilar to Blobs2 and Art, but the spots are tiny when close up and big when far away.
antialiasBlurs the edges of pixels to reduce jaggedness. This is blurrier than FXAA, but is better at eliminating jagged edges in textures and blocks.